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31.05.08
DotA 6.52c
Games played with the former map versions often look the same. Three bans for every team and only a limited amount of viable heroes.
DotA Allstars v6.52c adds a lot more variety since you have to think more about your opponents strategy and possible out picks. Lineups will become more important and there will be an outburst of early and midgame heroes with abilities to slow down the enemy like Viper, Lich or Pudge or to deal massive damage while they can also stand a lot of damage like Sven, Skeleton King, Night Stalker or maybe even Spiritbreaker.

With v6.52c even some of the oldschool pushing line ups may be seen again, since they have so much variety and options to go with while the opponent just cant dodge any attack with a simple blink. Just imagine a lineup with heroes like Drow Ranger and Vengeful Spirit who can boost the damage of the creeps, Syllabear with his bear who can tank a ton of damage, Omniknight with his ultimate and the combined heal and nuke of purification, Visage with his minions in a game with Warlock and Nerubian Assassin banned.



Axe
Incredible jungling ability and a good initiator with dagger. The buff on counter helix doesn't seem too huge, but its really powerful when you jump into several creeps. Berserkers call makes you nearly invulnerable for 3 seconds. Axe will definitely be played in some competitive games as key hero.
Axe


Omniknight
Potential first pick or ban since he's an absolute game winner now. Omniknight can even go alone on lanes against powerhouses like Warlock or Zeus and is an excellent supporter for the late game. He requires a counter pick like Medusa Doom Bringer to disable his powerful abilities or an item like diffusal blade if you want to stop him from supporting the damage dealers.
Omniknight


Enigma
Enigma remained pretty much untouched and even though the dagger nerf hurts him a bit the hero still has excellent lane and team fight ability. He can be played as a decent pusher with conversion and can still take out the whole enemy team with black hole. Very well rounded hero.
Enigma


Lich
Lich got a huge buff with that extra bounce on his ultimate and since dagger got nerved the slow from frost nova really hurts. He can take out the entire opposing team in a jungle fight and is familiar with carrying mekansm. His armor buff supports against all kind of damage based opponents, especially melee and with the dagger nerf in the back of the head its time for Lich to shine once again.
Lich


Zeus
He's still one of the top tier even though he has become more fragile without dagger. He can solo nearly every lane and his ultimate is as powerful as ever. Zeus is still dealing huge amounts of damage in team fights and if he's supported and protected in the right way there are only few ways to stop him.
Zeus


Lion
Awesome early- and midgame hero with excellent support ability for the late game. Can take out most of the enemies with his stun and disable and controls his lane with ease. Movement speed, mana drain, healthpoint regeneration and impale got improved aswell. Hes a possible key counter to carry heroes like Terrorblade or Slithereen Guard with his incredible burst damage due to finger of death.
Lion


Slithereen Guard
One of the raising stars. Awesome midgame ability with lifesteal, strength threads and armlet of mordiggian. His slithereen crush damage buff is really good for early game ganks and the sprint ability has been improved as well. He's even supporting his allied damage dealers with amplify damage. No doubt that we will see him a lot more in v6.52c since he has decent lategame ability and a low mana cost counter to the buffed lothars or wind walk abilities with his ultimate as well.
Slithereen Guard


Night Stalker
Incredibly good ganking hero from the first night on, because of his increasing movement speed passive skill at night. With items like armlet of mordiggian and mask of madness he is able to deal a huge amount of damage, though problems like horrid laneing and lack of farming ability still remains. Looking at the lategame the Night Stalker is still able to shine through silencing key heroes such as supporters or carriers.
Night Stalker


Terrorblade
He always was a powerhouse, and now with the Bristleback nerf and no more dagger he can do his job of dealing massive damage even better. The reduced cooldown on metamorphosis is also pushing his role as damage dealer. Ganking him should always have the highest priority for any opposing team.
Terrorblade


Earthshaker
Excellent hero who can shut down carry heroes and indicate with awesome damage and long stun duration. The only real problem with Earthshaker is that you need to play him flawlessly to succeed, meaning that the players usage of fissure or to blink in an use the ultimate has to be more than average.
Earthshaker


Puck
Very flexible and agile hero with nice ganking and evading ability. Great for team fights and chasing. Requires a lot of instinct for the right moments from the players, but a Puck with his mighty spell combo can turn the tides in most of the games.
Puck


Dark Seer
Absolute jungling monster. It should take a maximum of 10-13 Minutes to get a vanguard and voidstone. And another 10-15 minutes and you have guinsoo's to disable your targets. Awesome lategame support ability and very good ultimate which makes pushes really easy.
Dark seer
#1. de Sansucal (2 Messages) | 24.07.08 03:26 0
wc3 funmap lol
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